Thursday, December 20, 2012

20 Week Progress Report

Greetings again fellow miners!

It is time once again for a progress report on the status of the corp. Even though it has only been 5 weeks since the last one I felt like there had been enough progress to warrant another reporting right before the Christmas holiday.
And here is a graph showing the ISK payouts per player since the beginning of the Corporation's Buy-Back Program™




It is worth noting that the total value of ISK given out through the Ore/Mins/Salvage/PI buyback program totals to 46,015,946,753.28 ISK. Since the last progress report, the following pie chart shows the relative amounts that each person has sold to the corporation via the Buy-Back Program™.
The above graph shows the breakdown of the total value of 25,451,752,248.00 ISK. However, this large ISK value represents more than just the total ore mined during the Corp Mining OPs. From digging through the logs, I have calculated the total value of minerals hauled from the OPs as 7,677,260,681.64 ISK. This large discrepancy between the two values comes from the prevalence of people mining on their own and utilizing the AFK Boosting fleets that are set up by out generous Orca pilots. You guys should tip them, seriously. The below pie graph shows this fact graphically. 

The amount of minerals gathered through the mining OPs has steadily increased. As before, let me break it out:

1) 2,452,884,126 Tritanium
2)    401,093,207 Pyerite
3)    120,115,974 Mexallion
4)      34,096,227 Isogen
5)       6,134,067 Noxcium

To put things into perspective, this is enough minerals to have built:
  23  Charons
117  Abaddons
495  Drakes
      or
40% of a Titan (Avatar)

On a per-week basis:
An finally, a revenue breakdown by source:


And in tabular form:

Keep it up guys and have a good Holiday!



Sunday, November 18, 2012

15 Week Progress Report

Well, it has been 15 weeks since the members transitioned into the new corporation that had been set up in our home system. I figured that in recognition of this milestone I should post a few stats that I have been tracking.

Here is a graph showing the approximate ISK valuation of ORE mined by the corp during OP nights by week.(Red scale is in Billions)



And here is a graph showing the ISK payouts per player since the beginning.


It is worth noting that the total value of ISK given out through the Ore/Mins/Salvage/PI buyback system totals to 19,640,734,071.28 ISK. This amount of ISK has bought the corporation:

1) 1,730,208,395 Tritanium
2)    186,447,048 Pyerite
3)      78,586,003 Mexallion
4)      21,134,185 Isogen
5)        3,368,342 Noxicum

To put things into perspective, This is enough minerals to have built:
14 Charons
55 Abaddons
272 Drakes
or
1/5th of a Titan (Avatar)

On a Per-week basis:

A further break-down on a per-mineral basis:



And finally, a revenue breakdown by source

Tuesday, November 6, 2012

Life among the sleepers

Life in a wormhole is quite different that High-Security space...

Not just harder, but more difficult in a different way entirely. There are a lot of risks that EvE players assume and manage when flying in Empire space. Among High-Sec these include rats, gankers, and people scamming in local. These risks are expected, these risks can be managed to the point of inconsequence, these risks do not prepare one for life in a worm hole. "What about null sec then?" one may ask. Well, 0.0 space is a little bit better in that you have to constantly assume that you will lose your ship and everything you are carrying. This will at least get you used to the idea of loss, however even in SOV space you can 9 times out of 10 see your impending doom coming thanks to the local channel.

Wormhole space is a lot like 0.0 space: non-consensual PvP is allowed without repercussion, there is the ability to gas mine, ABC ores are prevalent, and ratting makes you really good ISK (but only if you salvage)
Wormhole space is also unlike 0.0 space: in that you cannot claim sovereignty (so ship construction that requires it), additionally you can control the entrances and the exits of your wormhole to some degree. Really, the main concern when living in a worm hole is the appearance of a new random connection wormhole at some point during the day; and this is where the lack of a local channel is primarily felt. There will be no advanced warning by seeing a new name pop up in chat. If you are lucky, the first indication that you are no longer alone will be either combat probes or a ship appearing on your D-Scan. If you are unlucky, your first hint will be when a Legion or a cov-ops ship pops up on the overview and points you. If you are really really unlucky (IE: stupid and/or lazy) you will notice when you pop up in high-sec in a freshly grown clone.

More often than not the wormhole on the other side will be empty or inactive, however there are times when it isn't and roaming gangs will pour out making you cry carebear tears as they blow up and pod your precious ratting Carrier or mining Hulk. Occasionally you will get a group of players who look at your wormhole and decide that they like it much better than their own. This is really bad news for you because they will send in a transport ship with a tower and fuel and enough defensive modules to make it hard for you to take out. This is why one of the first orders of business should be to build yourself a dreadnaught and a carrier and have the ability to fly them at the same time. This will allow make it easier for you to go and bash their POS down; however if they put up any sort of fight you will be just as dead. Unless you are doing some serious multi-boxing you will need to enlist the support of some friends or a friendly mercenary corporation that you trust because you really do need that support fleet to protect your capital ships. Believe it or not even those powerful capital ships are vulnerable to small T1 cruisers and battle cruisers and it would be really a shame to lose that heavy investment.

Wormholes can be a really good source of income though. The ratting is great ISK if you salvage, the scan sites are all great, and the PI is awesome. With the proper POS setups you can also make everything for yourself  and do not have to exit into High-sec for weeks at a time. Unless you are with a small group, they can get very boring over long stretches of time. EvE is a multiplayer game and it is hard to be in that experience cut off from everyone







Just make sure that you know what you are doing if you go into one alone or go to live in one.

Sunday, November 4, 2012

I guess it has to start somewhere

Where here begins everything:

I figured that I should exercise my skills at writing again, but this time with a blog post or two. I assume that, like many, my blog will end up dieing a slow death as I lose interest or become disheartened by the lack of readers. Thankfully though neither of those are the reasons behind my starting this up. Mainly I feel that this will give me  place to air my views and postulate about THE WAY THINGS ARE on my soapbox for the dis-interested world to hear.

Past that, I guess a little about myself would round out this first post well. I identify as a PC gamer who enjoys the new modern FPS titles just as well as the little known gems that are destined to become cult classics (Sanctum anyone?) I consider myself a moderately good FPS'er and strategist who sometimes has the tendency to tunnel vision and lose situational awareness.

My secret love though is the 4X game genre. There is just something about managing a process where I can take something from cradle to grave that appeals to my inner nerd. Throw in a sandbox environment and we are golden. There does have to be some structure though, there has to be a goal for me to work towards that I can measure progress against. Some activity that I can align my activities around and achieve.

Really though, behind the scenes, it comes down to a love of figuring out the mechanics of something and optimizing that process. And spreadsheets. Spreadsheets are my special love as they allow me to code a process without having to actually know a programming language. I know that I really should learn VB so I can make full use of the aforementioned spreadsheets, but I am lazy and I will do just as much as I need to get by.